Right Here Right Now production
THE PROOF OF CONCEPT · NOW SEEKING PRODUCTION PARTNERS

RIGHT HERE
RIGHT NOW

VR INTERACTIVE CINEMA · A NEW MEDIUM

We built the pipeline, proved the format, and released it free. Now it's time to scale interactive live-action VR cinema into a serious art form and industry.

Right Here Right Now poster
16
SCENE NODES
22
BRANCH PATHS
11K
CAPTURE RES
UNIQUE PLAYTHROUGHS
SCROLL
16
SCENE NODES (V1)
60+
NODES (TARGET: V2)
4K
VR PRESENTATION
FREE
ON SIDEQUEST NOW

FROM SCRIPT TO
HEADSET

Every phase captured: black box table reads, warehouse set builds, outdoor location shoots, and the moment someone puts on the headset and enters the story.

Outdoor production at UNCW
ON LOCATION · UNCW CAMPUSDirecting the outdoor scene — multiple departments coordinating live-action VR capture.
Black box rehearsal
BLACK BOX REHEARSALScript read-through before cameras rolled.
On set production
SET · LIVE PRODUCTIONCapture day inside the warehouse — Lucas and Janaye's world locked in.
Warehouse set construction
WAREHOUSE BUILDSet construction — full build before 11K capture.
Pre-production planning
PRE-PRODUCTIONPlanning branches, logistics, and shoot days.
Script development
SCRIPT DEVELOPMENTMultipathway screenplay work — every branch tracked in Alacrity Hub.
IFML Media Lab
IFML MEDIA LABUNCW's Intersectional Feminist Media Lab — our development base.

INSIDE THE
EXPERIENCE

Production stills from inside Right Here Right Now — what the viewer sees in the headset.

Film frame 1 Film frame 2 Film frame 3 Film frame 4 Film frame 5 Production still 1 Production still 2 Production still 3
Outdoor production scene Table read rehearsal

YOU ARE
LUCAS.

A picnic date turns violent when your girlfriend Janaye confronts you — then armed strangers take everything. Bound in an abandoned warehouse, every second counts. Every choice echoes.

But this story is designed to grow. Version 2 expands into multi-protagonist structures, cross-scene consequence systems, and emotional tension that compounds across a feature-length runtime. This isn't a gimmick — it's a genre.

TAKE ME INSTEAD KILL HER WORTHLESS ASS TELL THE TRUTH RUN FOR IT WAIT & PLAN GAME OVER

EVERY NODE.
EVERY CONSEQUENCE.

V1 deploys 16 scene nodes and 22 branching paths. The funded production scales to 60+ nodes, multi-track emotional state systems, and narrative consequences that span the full runtime.

EVENT ZERO · CATALYST
THE PICNIC CONFRONTATION

Janaye demands answers. Tension peaks before armed strangers arrive and change everything — setting three distinct story tracks in motion.

FORCES THE STORY
EVENT A · LOYALTY TEST
THE FIRST CHOICE

Bound in the warehouse. Sacrifice yourself for Janaye — or betray her to survive? This single decision spawns an entirely separate story track.

PATH-DEFINING
EVENT B/C · RELATIONAL
TRUTH OR THE LIE

Confess the affair, construct a cover story, or deflect entirely. Each path alters Janaye's behavior, the kidnapper's trust model, and the escape window.

RELATIONSHIP TRACK
EVENT D · SURVIVAL
THE ESCAPE WINDOW

Quick-Time Event: bolt for the door and risk a bullet, or wait to rip the restraints. Timing, prior choices, and trust level all shift the odds.

POSSIBLE ESCAPE
V2 EXPANSION · COMPLEXITY
MULTI-TRACK STATES

The funded build introduces persistent emotional state tracking across 5+ variables: loyalty, honesty, courage, time-pressure, and relational trust — each modifying available choices.

V2 TARGET
V2 EXPANSION · SCALE
60+ NODE ARCHITECTURE

Feature-length runtime. Multiple protagonists. Consequences that echo across acts. The Alacrity Hub node-graph scales directly — no platform rebuild required.

PRODUCTION GOAL
// STORY MAP · NODE GRAPH · V1 ARCHITECTURE

ALACRITY
HUB

No tool existed for producing interactive VR film. We built one from scratch — a visual node-graph environment that manages story architecture, tracks emotional state systems, and exports directly to the Unity VR player. It works.

HEADSETMeta Quest Family · VRC Verified
CAMERA RIGInsta360 Titan + Canon R-Series
RESOLUTIONShot 11K · Presented 4K 360°
AUDIOAmbisonic · 7.1 Binaural
POSTDaVinci Resolve · 1TB+ per shoot day
GAME ENGINEUnity · JSON VR Bundle export
V1 SCOPE16 scenes · 22 paths · 3 tracks
V2 TARGET60+ nodes · 5 state vars · feature runtime
DISTRIBUTIONSideQuest · Meta Horizon (in progress)
// ALACRITY HUB · EXPORT PIPELINE
STORY MAPNODE GRAPH
HUBJSON BUNDLE
UNITYVR PLAYER
APKMETA QUEST
16SCENE NODES
22BRANCH EDGES
3STORY TRACKS
100TENSION SCALE
GRAPH HEALTH: ● ALL NODES CONNECTED · ACTIVE · VRC COMPLIANT
VR headset viewer experience Alacrity Hub development Script studio view

THE PRODUCTION
PIPELINE

Four phases — from multipathway screenplay to shipped APK. Every step was documented. Every bottleneck was solved. The process scales.

01
MULTIPATHWAY SCRIPT

Screenplay written in Alacrity Hub's Script Studio — branching dialogue, parallel tracks, and scene consequence logic authored in one unified environment.

02
NODE MAP & DESIGN

Every scene mapped as a node. Every choice mapped as an edge. Emotional tension metrics, character state variables, and timing markers set before a single frame is shot.

03
11K LIVE-ACTION CAPTURE

Insta360 Titan rig on set — every branch filmed as a practical scene. The viewer is always at the center of the story, in a 360° world they can explore.

04
UNITY VR INTEGRATION

Hub exports a JSON bundle. Unity parses it directly — no manual rebuild. Scene transitions, branching logic, and audio spatialization deployed to Meta Quest APK.

Pre-production planning
PRE-PRODUCTION
BRANCHING BY DESIGN

Not a linear film retro-fitted with choices — every scene was written and shot with branching as a structural foundation.

Set construction
PRODUCTION
BUILT FOR THE HEADSET

Sets designed for 360° capture — blocking, sight lines, and lighting all optimized for spatial immersion rather than a flat frame.

VR experience playback
DELIVERY
FROM NODE TO HEADSET

Alacrity Hub's export pipeline cuts post-production time dramatically. The viewer experience is built from the same document as the screenplay.

BUILT BY A
CORE TEAM

UNCW Film × Computer Science — a lean, dedicated team that shipped an interactive VR film from scratch. The foundation for a serious production company.

IFML Lab
Black box rehearsal
On set
DIRECTOR / WRITER / ARCHITECT
D.C. AGWU
Alacrity Hub creator · Production lead
CO-DIRECTOR / WRITER
TOMMY BOWERS
LEAD ACTOR · LUCAS
LUKE HUGHES
LEAD ACTRESS · JANAYE
JAYNA JK
ART DIRECTOR
JACK LEMASTERS
GRIP & ELECTRIC
ROGERS FERGUSON
GRIP & ELECTRIC
DALTON SLADE
BTS CINEMATOGRAPHY
MARTIN MCGOWAN FILMS
UNITY / VR INTEGRATION
KIAN MILEY
CS Grad · Interactive VR build
VR FACULTY ADVISOR
DR. PEDRO ACEVEDO
UNCW Computer Science
IFML SUPPORT
STEFANI BYRD
UNCW Film Department

THE VR
EXPERIENCE

Live-action 360° cinema with real viewer agency. You're Lucas — every choice is a button press from survival or a fatal ending. Available free on Meta Quest via SideQuest.

01

BRANCHING LIVE ACTION

16 scene nodes, 22 branching paths — loyalty, honesty, and survival instincts tracked in real time through the full narrative.

02

SPATIAL AUDIO

Ambisonic 7.1 binaural mix — the warehouse closes in around you. Every audio cue placed in 3D space for maximum presence.

03

FREE ON SIDEQUEST

V0.0.1 available now on Meta Quest via SideQuest. Meta Horizon Store port in progress. VRC compliance verified.

Person experiencing VR film META QUEST · FREE · SIDEQUEST

THE MEDIUM
IS READY.

Interactive storytelling exists in games. Passive cinema exists in theaters. No one has seriously built the space between. That is what this is.

We have the pipeline. We have the proof. We have a team that shipped V1 with no studio, no distributor, and a fraction of the budget it would take to fail gracefully. Now we scale.

00
PRODUCTION FUNDING · V2

The immediate goal: fund a full production build with 60+ nodes, multi-protagonist arcs, and feature-length runtime. Alacrity Hub is ready. The team is ready. — dcalacrity@gmail.com

01
META HORIZON STORE LAUNCH

VRC compliance is verified. Privacy policy is live. Porting V1 to Meta Horizon Store establishes mainstream distribution before V2 production wraps.

02
MULTI-STATE EMOTIONAL SYSTEM

V2 introduces persistent character state tracking — loyalty, courage, honesty, relationship trust, and time pressure — each variable shaping available choices and ending conditions in real time.

03
AI SCRIPT IMPORT PIPELINE

Alacrity Hub auto-parses multipathway screenplays into full node architectures — collapsing pre-production from weeks to hours. This is infrastructure for an entire medium.

04
THE GENRE EXPANDS

Beyond single titles — an open framework for other filmmakers to produce interactive VR cinema. Alacrity Hub as a production standard for the medium, not just one studio's internal tool.

Right Here Right Now poster

WHY NOW

Meta Quest has reached consumer adoption. Spatial computing is being positioned as the next platform shift. Interactive narrative is proven in games. The window to define VR cinema as a serious art form is open. We intend to step through it.

THIS IS A PITCH.
WE'RE SERIOUS.

We built V1 lean, shipped it, and proved the pipeline. Right Here Right Now is not the end goal — it's the proof that VR Interactive Cinema can be made, delivered, and experienced. Now we need the resources to make it matter.

dcalacrity@gmail.com →
ENTRY PARTNER
$25K+
ASSOCIATE PRODUCER
  • Associate producer credit on V2
  • Early access to all builds
  • Alacrity Hub license preview
  • Quarterly production updates
STUDIO PARTNER
$500K+
STUDIO CO-PRODUCER
  • Co-producer credit · full production slate
  • Alacrity Hub licensing equity stake
  • Joint development rights on new titles
  • Branded distribution channel on Meta Horizon
  • Board advisory seat

Not looking for investors who want a demo. Looking for partners who understand that a new medium needs people willing to fund it before the world sees it coming.

EXPERIENCE
RIGHT NOW

V1 IS FREE · META QUEST · SIDEQUEST · VRC COMPLIANT