Interactive VR cinema · released
Right Here Right Now!
The first live-action interactive VR film in the entire Southeast USA. A picnic turns violent. You are Lucas. Every choice echoes through the warehouse, the confrontation, and the ending you earn.
Logline
You are Lucas.
What starts as a picnic collapses into confrontation when Janaye forces a reckoning — then armed strangers pull the night into a warehouse where silence, confession and courage all cost something different.
Right Here Right Now! is proof that interactive live-action cinema can ship: authored as a story graph, captured in 360°, assembled in Unity with the Alacrity Player, and released to headsets people already own. V1 ships 16 scene nodes across 22 paths and three emotional tracks; V2 targets 60+ nodes and a feature-length runtime on the same pipeline.


The branching
Every node. Every consequence.
Sixteen scene nodes and twenty-two paths, built around four decisions that change who you are by the end.
- The confrontationA picnic date turns on an accusation, and then armed strangers arrive. Three story tracks open at once.
- The loyalty testBound in a warehouse: sacrifice yourself for Janaye, or betray her to survive. One choice spawns a whole separate track.
- Truth or the lieConfess, invent a cover story, or deflect. Each changes how Janaye and your captors treat you.
- The escape windowRun for the door, or wait and plan. Seconds decide which of the five endings you earn.
Pipeline
How interactive cinema actually ships.
Every step here is a piece of the company’s technology doing the job it was built for. This film is the graph that established the capability the rest of the company is built on.

Two Titans and a Canon
Eight lenses each, shooting up to 11K around the actor. The flat camera covers the inserts a 360° rig cannot.
Every branch is a shooting day
The story graph was the schedule. A choice the audience makes is a scene the crew had to shoot both sides of.
Capture
Insta360 Titan + Canon R
Shot up to 11K, presented in 4K 360°. Live-action plates.
Author
Story graph
The branching structure written in Pure Alacrity.
Compile
One bundle
Colour in DaVinci Resolve; packaged for the Alacrity Player.
Run
Unity · Quest
Meta Quest ready, VRC verified, ambisonic and 7.1 binaural sound.
Deliver
Meta Horizon · SideQuest
Free on both.
Why it matters
Proof before the pitch.
When Netflix made Bandersnatch, no tool existed for writing a branching-narrative script. The one they built in-house produced a flowchart that was exported to a spreadsheet and implemented by hand across hundreds of footage segments. If the largest streamer on earth ended at a spreadsheet, the layer under interactive live action genuinely does not exist yet.
Right Here Right Now! is our answer to “show me”: a finished title on store shelves, a documented pipeline, and the production software other filmmakers can use for free. Prize Pool VR is the next title on the same stack.
| Selected credits | |
|---|---|
| D.C. Agwu | Director / Producer / Systems |
| Tommy Bowers | Co-director / Writer |
| Luke Hughes | Lucas |
| Jayna Kolbicka | Janaye |
| Jack LeMasters | Art Director |
| Rogers Ferguson | Grip & Electric |
| Dalton Slade | Grip & Electric |
| Martin McGowan Films | BTS Cinematography |
| Kian Miley | Unity / VR Integration |
Play it. Then talk scale.
Free on headset. Serious production partners welcome for V2 and beyond.
- Write to
- support@dcalacrity.com
- Based in
- Wilmington, North Carolina
- The suite
- dcalacrity.com/pure